This is an over world view of the Legend of Zelda map. It’s 256 studs by 88 studs and each screen/section is 16 by 11. (One stud represents 16×16 pixels) The map was first displayed Michael Kuroda at BrickCon 2012 in Art/Sculpture/Mosaic! Zelda art always has a special spot with me because of the hours I spent playing this game with my brother. I’m sure most of you have seen the custom Zelda system my friend Kevin made.